For this project I started out ideating by following tutorials from Ducky3D, but I quickly moved on to making my own bespoke scenes with my own custom models and materials. The first one that I worked on was based off of a Ducky3D tutorial but I veered off the tutorial at a certain point. To start, I added a sphere to the scene and cut the vertices in half, making it a shell of a half sphere. I added dimensionality to it through a modifier, and turned it into a relative array. This expanded it out, making multiple layers of the shell. I then added a build modifier, which added each section over the course of the 15 seconds of footage I set up. After that, all I did was insert keyframes for the rotation of the shell layers to make it spin. To finish up the scene, I added a red light to the center and slowly moved it out over the course of the footage. For the reactive elements I just added rectangles to either side and animated their y axis to bake with the f curves of the sound. All together, it creates this mystifying, creepy experience with reactive elements.
The next scene was relatively simple, I just created a plane, added a wireframe modifier to it, and disrupted the x and y levels slightly on each vertex. I copied and pasted them, and added emission materials to them to make the distinctive cyber glow. I again baked the y-axis scale to the f curves, and then animated the camera moving through the scene. Spinning the camera also added some more dynamic elements to the scene.